![]() After that you are ready to use 3ds Max render farm to render your project.Īpply UVW Map modifier to the object. In 3DS MAX, this is done through the UVW Map and Unwrap UVW modifiers. The process of linking these pixels together is called UV mapping. To define how to properly display our texture, we need a UV Map.ģD software “unfolds” the 3D object onto a plain surface and then links each pixel with a matching pixel on the texture. By default, 3DS MAX tries to project the texture on a 3D object as if it was a simple plane, and then stretches the pixels on the edges for the height. The texture is obviously too stretched and doesn’t display properly on the sides and legs. In the Bitmap’s settings, click the "Show Shaded Material in Viewport" checkbox, and the texture will become visible. In our case, we downloaded a free wood texture from Arroway Textures. ![]() Add a Bitmap to the Diffuse slot and apply a texture (you can also drag-and-drop the texture into the slot). Assign a simple material to it – depending on your rendering engine or cloud render farm you use, it can be Standard, VRayMtl, or CoronaMtl. You can use any simple box or cylinder-shaped model to get clear and easy to see results. ![]() Its geometric shape will help us learn the standard tools. Let’s start with a simple model of a dinner table. This is a step-by-step tutorial: we won’t explain what all the buttons are for, but will show the ones most commonly used. This article is written for those who are learning 3DS MAX, but already know the basics: interface, modeling, modifiers, and materials. ![]()
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